=====Some background information===== The author, Tom Lai, is currently working in his first year as a Network Software Developer in the beautiful province of British Columbia, Canada. He gets by with just enough knowledge in network drivers (VxD and NT driver model), NDIS, TDI-client, SETUPX, Windows NT setup script, thunking, TCP/IP, MFC, Windows API's, serial communication, AI, and some hardware design skills. In his off-time, he's a big fan of any enjoyable games: RPG, arcade, strategy, adventure, you name it. The week before this game was created, the author was really frustrated looking for a simple yet enjoyable strategy/board games, either Shareware or Commercial. He found out that most of today's strategy games are just too complicated, requiring long playing time per game and a steep learning curve. One morning, the author woke up with an ambition to implement Chinese Checkers on Windows. (It's a game that the author loved during his childhood.) "So what if it fails, I won't get a peer code review for this anyway! Also, I can use this project to sharpen up my 32-bit Windows programming skills." That memorable day was October 1, 1997. The first beta version was finished about a month after that. =====Development Resources===== Championship Chinese Checkers (32-bit) is compiled using MSVC 4.0. The player bitmaps were taken from CrystalVision's royalty-free cartoon clip-art CD. And the splash bitmap is the work of a Chinese historical artist. The voice recording were done from a friend, Christine Rauchensteiner (sure sounds great!). I like to thank her for allowing me to use her voice files freely for the sole purpose of Championship Chinese Checkers. I also like to thank another friend, Rob Holstein, for the tremendous feedbacks and corrections he made on the game throughout the development stages.